

#include <Debug.h>

Debug* Debug::mInstance = NULL;
std::vector<std::string>* Debug::mScreenDebug;

Debug::Debug()
{
	mScreenDebug = new std::vector<std::string>();
}

Debug* Debug::Instance()
{
	if(mInstance == NULL)
	{
		mInstance = new Debug();
	}

	return mInstance;
}

Debug::~Debug()
{
	delete mScreenDebug;
}
